It was one of those rare “long weekends” in TAPMI (Saturday & Sunday off)! PGP-1 had just finished their end theme exams. The time for fun couldn’t have got any better when the Ayodhya judgement dates fell on this “fun day”. As a precaution, the students were advised to get back in campus by 8 PM. Also, none of the popular student hang-outs were open in Udupi/Manipal on the directions of the district administration.
Just when students thought that there was no fun to look forward to after the exams, the Sports Committee of TAPMI, popularly known as SportsCom, took this opportunity to organize cricket in the “well area” of the student’s centre under the lights from
8 PM onwards. Though the game takes inspiration from cricket, the rules are quite strange keeping in mind the space constraints. And this time around, SportsCom introduced even more strange rules into this game of “well-cricket” played in TAPMI.
All teams had to compulsorily have a girl in the team. This was done with an intention of involving the girls into this game rather than being called as the “guy’s game” in TAPMI. To give them a fair chance, rules were introduced that the runs scored by the girl will be doubled. Also she had to bowl one over in the match. And at the end of the tournament, it turned out that this particular over bowled by the girl, turned the tide of the match in most matches. In fact, the highest wicket-taker in the tournament, turned out to be the female member of the winning team!!
The event turned out to be a huge success with over 16 teams participating and a wonderful crowd to cheer them up. In the end, everyone had a welcome break from the rigorous life in TAPMI.
IPL is an excellent platform where different teams play the battle called cricket but there also runs a parallel battle off field where many companies play the game to create an impression in the viewers mind in those short time slots available. The game here fought depends on the batting order or the quick runs they make in those few balls. The batting order refers to the order of the advertisements aired in the respective break; it may be just after the wicket or just before the next over starts and the no of balls refer to number of seconds available to telecast. Many players across different industries have played this Advertising Premier League (APL) this IPL3. Some interesting findings about the different players’ performances, strike rates and averages have come out in our study.
The most number of advertisements (figure.1) aired was by VODAFONE with the ZOO-ZOO’s providing the entertainment which have already created their fan base. Others on the top were TATA PHOTON PLUS, LG INFINIA & KARBONN. TATA PHOTON PLUS was a “boom boom” player scoring quick runs in few balls. The Advertisement just showed the price reduction to Rs 2499 in 7 secs and was aired just before the bowler got ready at his mark to bowl the next delivery.
The new IPL season has brought new advertisements and some persisted with their old ones. 93% of the commercials aired during the IPL were new. The zoo-zoo advertisements for instance brought out the new “Power to You” series of advertisements. Other companies Maaza for instance continued the same theme of “Aam ki pyas bujhao” advertisements but with a new ad launched at the time of IPL. Consumer electronics items like mobile phones, T.V etc were the most frequently aired sector. The new low cost Mobile companies like karbonn, Micromaxx and Lava etc. stole the show.
The commercials varied across different types from humor to Energy. Most of the advertisements (26 %) were informative (figure.2) & 21 % were inspirational as they inspire the viewer and addresses the aspirations of the viewer especially the youth. 18 % of the advertisements used humor to put the point across and the uniqueness of the content was the hallmark of 12% of the advertisements. Since IPL matches are considered for family viewing, only 1% of the advertisements had sensual content with JK cement being a one OFF.
The batting order i.e. the slot in the break had the opening batsman VODAFONE scoring most of the times and the pinch hitter being TATA photon plus. The remaining players came at different slots. The slots in the break have different monetary costs associated with it and here comes the role of the advertising firm to select the right slot with his financial limitations. The other sectors included DTH, Insurance, Beverages, Automobiles and FMCG etc. Godrej’s “Go Jiyo” social campaign has created little curiosity initially but got faded away as the tournament progressed.
The key player in an advertisement is the Brand Ambassador may it be the ZOO-ZOO or a celebrity. Advertisements with Akshay Kumar were aired more frequently than any other celebrity based commercials. Abhishek Bachchan’s advertisements were also recurrently aired. Among sports stars, Sehwag and Gambhir together have the maximum number of advertisements aired during IPL 3.
The other prominent forms of advertisments were the Tickers and the In-stadium screen commercials. The In stadium screen Ads which were aired during the over was an indication that the aired time of the game is decreasing and the advertising time is increasing. The major players here were Micromax and Karbonn with Akshay Kumar stealing the show. The tickers used at the bottom of the screen was used by the sanitary ware company Jaguar and automobile company Hyundai which promoted all their brands from Santro to Verna with a different tag line associated with different incidents like fall of a wicket & Boundary etc.CBZ also promoted its Xtreme bike using a ticker with every six hit.
The statistics showing each player are interesting but the actual performance (Figure.3) was observed using a detailed market research survey which was conducted using a questionnaire with some interesting findings coming out. Telecom ads like VODAFONE, AIRTEL and IDEA are one of the most highly advertised and had a high recall value. Viewers were looking for creativity factor in the advertisements followed by the emotional factor. The Realistic factor is the least important according to the respondents. There were only a few ads that reflected the emotional factor. Most of the viewers took break or switched channels during the strategic time out and during the innings break, so the advertisements shown during these times were less recalled. The Ticker advertisement had a very low recall.
Although a winner might have emerged for this season but the game called ‘ADICKET’ is a never ending one. The question to be answered is whether ‘WE’ have any role in defining the rules of the game.
REFERENCE: Marketing research project “Content analysis & Brand recall of Ad’s in IPL-3 by Group-J (09-11)”.